Could go for a snack..

More fun composition and lighting practice! This time, supplemented by my first deeper foray into Blender's sculpting. The musculature was sculpted on a skinnier basemesh without Dyntopo due to it screwing with the UVs. I found the system to be smooth and surprisingly easy to use.

Setting up the chips bags was the most time consuming process but seeing it come together was worth it. Again loving the addition of light linking in Blender.

Quick n' dirty chips bag crinkle via Bump

Chips bags sim experiments. They ignore collision between each other to save time on the sim. Moved, duplicated and sculpted them manually after

Arm/hand sculpt before and after

Arm/hand sculpt before and after