Door to door

Broad mood exploration inspired by brainstorms of a world my friend and I are building.

The project started as composition and lighting practice, but I ended pushing it further and learned a lot about geometry nodes, mostly instance control and generation.
The building was modeled using a sequence of modifiers and geo nodes, applied on a curve.
I set out to save time by avoiding my usual plan of modeling/texturing everything by hand and so:
-The characters are put together using free/very cheap assets found online, Rigify'd, and sculpted in-pose for more details.
-Similarly, the background is mostly populated with free assets from PolyHaven, as well as a good percentage of the textures.

The song used in the assembly video is Moodymanc- Black Paint (Larry Heard's After Dark Mix).

Had a lot of fun with the new Blender light linking!

Viewport

Viewport

Antennae scatter to break up shadows and give them more life

Antennae scatter to break up shadows and give them more life

Other angle of antennae

Other angle of antennae

Main refs used

Main refs used